Some jumping games are combined with a kick. In the Holman Island game of Aratsiaq, a target (such as a piece of bone or fur) is suspended at a given height. According to the Northern Games Association, a player may not be more than 10 feet from the target when the jump starts. From a standing start with both feet together on the ground, a player jumps up to kick the hanging target with one foot. The target must be clearly struck by one foot and the landing must be on the same foot that kicked the target. Balance must be maintained on landing. Games are played in rounds. The order of play is determined by a draw, which is maintained throughout a game. The target is raised a few inches in each round, and players are eliminated when they fail to kick the target. Any player may "decline" to jump when the target is raised. In Akratcheak, a player jumps and attempts to kick the target with both feet and land back on the ground in a standing position.
Canadian Heritage Information Network
The Canadian Canoe Museum; The Elliott Avedon Museum and Archive of Games; Musée des Abénakis; Museum of Anthropology; St. Boniface Museum; Smithsonian's National Museum of the American Indian; Woodland Cultural Centre; Sport Canada; 2002 North American Indigenous Games Host Society; North American Indigenous Games Council; Aboriginal Sport Circle

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